Alpha 16 Experimental (B129)
Released 2017-06-30. The official release notes, with 13 changes linked into the database.
Added
New HD flagstone texture and replaced old one.
Wedge stairs with recipes and upgrade path.
Spawn position to player spawn message and mod API event
Launcher: Also delete UserOptions.ini on "clean settings"
Passthrough Triggering Journal tip.
Changed
Every Secret Stash perk level will improve the trader inventory.
Crawler zombies will not appear in scout or feral hordes.
Claim stones require forged iron, not steel.
Increased temperature insulation and armor on Animal hide clothing
Removed calipers from the game.
Removed spotlights from random construction loot crates.
Iron tools drain more stamina than stone tools. This can easily be covered with perks.
Everyone can repair a machete but only expert weaponsmiths can craft new ones.
A machete is a steel weapon.
Game Unsticks player to the surface when underground
Allow for case insensitive item name passed to giveself
Increased probability for finding silver/gold/diamond.
Making glue does not require a beaker.
The bio fuel item has been removed.
Message given and radial menu disabled when TE is in use by another player
Dart and blade trap are sturdier since they stand a high chance of being damaged.
Adjusted requirements for the Concrete perk.
Flaming arrows are still limited to the compound bow but every bow can now shoot the plain arrows.
Doubled the effectiveness of combining items.
Auto turrets are found in the secret stash of traders.
The ammunition formerly known as steel darts is now known as iron darts.
Increased experience gained from killing zombies, especially at higher levels.
Adjusted skill point costs, made less powerful perks considerably cheaper. Buying all perks costs about 100 points less.
Removed the Run Forest Run perk because it gave an unintentional multiplier to all stamina use.
Zombies drop more quest notes.
Better feedback when trying to combine parts out of your skill range.
Fixed
Merged burning barrel particle effect into barrel prefab.
Dropped molotovs explode on pickup when the pickup text isn't showing
Duplicate items inside dead zombie
breaking down loot crates in skyscrapers to the green dev block (forum)
Fixing rendering issue with molotovs appearing to levitate.
Client now creates a lobby when joining a dedicated server, thus allowing people outside the local LAN to connect to dedicated servers without port forwarding
New bears spinning in circles
Molotov's hit invisible NW to NE wall as a Client
Player can get stuck behind barb wire at trader Jimmy's
Misleading error message when not knowing a recipe.
Distant buildings are way too dark on Intel graphics cards
Error when using giveself with non-existing item name
Console not behaving properly when an executed command throws an error
Pressing Tab during Building Environment skips to the game while it is not yet ready
Vulture ignores Day 1 protection
in b126 water tower 3 floats in RG
Bears and wolves won't react to player's attacks, if far away
RWG Terrain Density Mismatch Issue
Added vault hatch icons and fixed broken XML name on wood hatch icons.
Missing BlockLoot file for
Workbench getting outdoor weather on it
Bear and Zombie Bear do not attack the player
Sleepers lose interest in player and return to sleep without fighting back
Shock particle effect not being removed on death
Vultures susceptible to bleed buffs.
Black goth pants are not scrap able (boots are)
Button info summary for gamepads does not refresh properly when switching between item stacks
RWG highway connection issues
RWG highway generation issues
Boar collision is more accurate
Yucca seeds are in the Science category
Localization needs to be fixed for smelly foods.
Full harvest event amount being paid out on the destroy event
Texture aliasing / mipping issues - surfaces viewed from an angle should appear more clear and more stable in the distance
Painted pictures, etc., on arrow slit blocks.
Reversed stats on healing bandages.
Reversed temperatures in biome settings.
Campfire and chemstation go unresponsive after client use
Recipes are not unlocking properly on P2P
Shotgun turret does not use ammo in manual mode
Game Unsticks player to the surface when underground
Camera preview upside down on Mac
Compound bow damage is assigned twice.
Adjusted Flag/Cobblestone harvest events to the new building costs.
Workstations with remaining fuel (burn time) can't be turned on again.
Wrong description on crafted spotlights.
Some sinks drop the wrong loot.
Block 1964 does not yield broken glass
Eviscerated Remains is spelled wrong
Auto Turrets now acknowledge PVP Settings.
Fixed multiple collision issues with water vs harvesting, attacking, etc..
Graphics appear on low settings after installing new versions of game
Work station journal is misleading
Burning barrel is craftable again. Descriptions and code cleaned up.
Concrete blocks do not upgrade to reinforced concrete.
OpaqueBusinessGlass can be picked up directly by destroying it.
AnimalZombieBear uses the hand for animalBear.
ZombieSkateboarder uses the wrong loot list.
Wrong XP values on several zombies.
Fixed smeared UV's on metal sheets
Hitboxes on boar, bear and wolves
ALREADY REPORTED ISSUES FOR b129(No more reports needed, thank you)
Too many fibers being harvested and too many experience points gained from hoeing grass
Blocks with low hit points (sand, cloth...) drop too many resources when harvested with high-damage tools.
Farming of crops other than yucca and hops affects performance
Camel perk is multiplying hydration loss as well as hydration gain
Zombies rotate on the ground before standing up
Zombies and animals clip into blocks
Vultures sometimes fall through the world when killed high in the air.
Vultures violate starter safe zone
Campfires not working in multiplayer games
Precipitation and cold temp going through windows, glass blocks, doors, and hatches
Game freezing on creating player
Missing traders and partial trader outposts
Important Server Config Info
There are new options in the server cfg that need to be added for Blood Moon Enemy. Compare it to the server cfg file found in your 7 days directory.
enemysensememory also got completely removed
enemyspawnmode is now true/false and not a number