7.TOOLS
Patch notes

Alpha 16 Experimental (B129)

Released 2017-06-30. The official release notes, with 13 changes linked into the database.

Added

New HD flagstone texture and replaced old one.

Wedge stairs with recipes and upgrade path.

Spawn position to player spawn message and mod API event

Launcher: Also delete UserOptions.ini on "clean settings"

Passthrough Triggering Journal tip.

Changed

Every Secret Stash perk level will improve the trader inventory.

Crawler zombies will not appear in scout or feral hordes.

Claim stones require forged iron, not steel.

Increased temperature insulation and armor on Animal hide clothing

Removed calipers from the game.

Removed spotlights from random construction loot crates.

Iron tools drain more stamina than stone tools. This can easily be covered with perks.

Everyone can repair a machete but only expert weaponsmiths can craft new ones.

A machete is a steel weapon.

Game Unsticks player to the surface when underground

Allow for case insensitive item name passed to giveself

Increased probability for finding silver/gold/diamond.

Making glue does not require a beaker.

The bio fuel item has been removed.

Message given and radial menu disabled when TE is in use by another player

Dart and blade trap are sturdier since they stand a high chance of being damaged.

Adjusted requirements for the Concrete perk.

Flaming arrows are still limited to the compound bow but every bow can now shoot the plain arrows.

Doubled the effectiveness of combining items.

Auto turrets are found in the secret stash of traders.

The ammunition formerly known as steel darts is now known as iron darts.

Increased experience gained from killing zombies, especially at higher levels.

Adjusted skill point costs, made less powerful perks considerably cheaper. Buying all perks costs about 100 points less.

Removed the Run Forest Run perk because it gave an unintentional multiplier to all stamina use.

Zombies drop more quest notes.

Better feedback when trying to combine parts out of your skill range.

Fixed

Merged burning barrel particle effect into barrel prefab.

Dropped molotovs explode on pickup when the pickup text isn't showing

Duplicate items inside dead zombie

breaking down loot crates in skyscrapers to the green dev block (forum)

Fixing rendering issue with molotovs appearing to levitate.

Client now creates a lobby when joining a dedicated server, thus allowing people outside the local LAN to connect to dedicated servers without port forwarding

New bears spinning in circles

Molotov's hit invisible NW to NE wall as a Client

Player can get stuck behind barb wire at trader Jimmy's

Misleading error message when not knowing a recipe.

Distant buildings are way too dark on Intel graphics cards

Error when using giveself with non-existing item name

Console not behaving properly when an executed command throws an error

Pressing Tab during Building Environment skips to the game while it is not yet ready

Vulture ignores Day 1 protection

in b126 water tower 3 floats in RG

Bears and wolves won't react to player's attacks, if far away

RWG Terrain Density Mismatch Issue

Added vault hatch icons and fixed broken XML name on wood hatch icons.

Missing BlockLoot file for

Workbench getting outdoor weather on it

Bear and Zombie Bear do not attack the player

Sleepers lose interest in player and return to sleep without fighting back

Shock particle effect not being removed on death

Vultures susceptible to bleed buffs.

Black goth pants are not scrap able (boots are)

Button info summary for gamepads does not refresh properly when switching between item stacks

RWG highway connection issues

RWG highway generation issues

Boar collision is more accurate

Yucca seeds are in the Science category

Localization needs to be fixed for smelly foods.

Full harvest event amount being paid out on the destroy event

Texture aliasing / mipping issues - surfaces viewed from an angle should appear more clear and more stable in the distance

Painted pictures, etc., on arrow slit blocks.

Reversed stats on healing bandages.

Reversed temperatures in biome settings.

Campfire and chemstation go unresponsive after client use

Recipes are not unlocking properly on P2P

Shotgun turret does not use ammo in manual mode

Game Unsticks player to the surface when underground

Camera preview upside down on Mac

Compound bow damage is assigned twice.

Adjusted Flag/Cobblestone harvest events to the new building costs.

Workstations with remaining fuel (burn time) can't be turned on again.

Wrong description on crafted spotlights.

Some sinks drop the wrong loot.

Block 1964 does not yield broken glass

Eviscerated Remains is spelled wrong

Auto Turrets now acknowledge PVP Settings.

Fixed multiple collision issues with water vs harvesting, attacking, etc..

Graphics appear on low settings after installing new versions of game

Work station journal is misleading

Burning barrel is craftable again. Descriptions and code cleaned up.

Concrete blocks do not upgrade to reinforced concrete.

OpaqueBusinessGlass can be picked up directly by destroying it.

AnimalZombieBear uses the hand for animalBear.

ZombieSkateboarder uses the wrong loot list.

Wrong XP values on several zombies.

Fixed smeared UV's on metal sheets

Hitboxes on boar, bear and wolves

ALREADY REPORTED ISSUES FOR b129(No more reports needed, thank you)

Too many fibers being harvested and too many experience points gained from hoeing grass

Blocks with low hit points (sand, cloth...) drop too many resources when harvested with high-damage tools.

Farming of crops other than yucca and hops affects performance

Camel perk is multiplying hydration loss as well as hydration gain

Zombies rotate on the ground before standing up

Zombies and animals clip into blocks

Vultures sometimes fall through the world when killed high in the air.

Vultures violate starter safe zone

Campfires not working in multiplayer games

Precipitation and cold temp going through windows, glass blocks, doors, and hatches

Game freezing on creating player

Missing traders and partial trader outposts

Important Server Config Info

There are new options in the server cfg that need to be added for Blood Moon Enemy. Compare it to the server cfg file found in your 7 days directory.

enemysensememory also got completely removed

enemyspawnmode is now true/false and not a number