7.TOOLS
Game systems

Item Magnitude

How the game boosts looted gear, why some stats glow orange, and every mod that scales with quality. The numbers are the game's own.

Boosted stats and the orange star

V3.0 gives every tool and weapon a chance to roll boosted stats when it drops in loot. A boosted stat shows an orange star on the item and a percentage in teal: you might find a pickaxe with extra block damage, a shotgun with more range, or a machete that simply hits harder. Items can also roll ordinary random stats that show a teal percentage without the star; only the orange-marked stats count as true Magnitude boosts. Traders now stock Magnitude-enhanced gear too, so end-game shopping is worth it.

The Combine Station

The new Combine Station merges two similar items into one that keeps the best quality, durability and stats of both. The highest percentage stat always carries over regardless of quality, so a big roll on a Quality 1 item can be moved onto a Quality 6 base where its higher underlying stats make it hit even harder. It doubles as a repair method: V3.0 lets you choose repair kits, combining, both or neither, plus optional permanent durability loss on repair and on death.

Mods now scale with quality

A wide range of mods gained quality levels in V3.0: a higher-quality mod gives a stronger bonus. A Quality 1 Grave Digger mod adds 5% dirt damage, a Quality 6 adds 30%. Simple on/off mods like the Helmet Light stay single-version. These are every quality-scaling mod with the real Q1 to Q6 values from the game files:

ModEffectQuality 1Quality 6
Arrow Rest ModSpread Multiplier Aiming-2%-15%
Bunker Buster ModDamage Modifier+5%+30%
Cigar ModBartering Buying+0.05+0.1
Diamond Blade Tip ModDegradation Per Use-5%-30%
Drum Magazine ModMagazine Size+50%+100%
Ergonomic Grip ModStamina Loss-5%-30%
Fireman's Axe ModBlock Damage+5%+30%
Grave Digger ModDamage Modifier+5%+30%
Iron Breaker ModDamage Modifier+5%+30%
Magazine Extender ModMagazine Size+10%+60%
Motor Tool Large Tank ModMagazine Size+60%+200%
Motor Tool Small Tank ModMagazine Size+10%+60%
Patchwork Insulated Armor ModHypothermal Resist+2.8+4.3
Polymer String ModProjectile Velocity+5%+30%
Robotic Drone Stun ModJunk Drone Mod Cooldown105
Shotgun Tube Extender ModMagazine Size+2+12
Structural Brace ModDegradation Per Use-5%-30%
Tattered Insulated Armor ModHypothermal Resist+1+2.5
Tempered Blade ModBlock Damage+5%+30%
The Hunter ModEntity Damage+5%+30%
ThermaCore Insulated Armor ModHypothermal Resist+4.6+6
Treasure Hunter's ModLoot Stage+1+6
Vehicle Fuel Saver ModVehicle Fuel Use Per+90%+40%
Vehicle Reserve Fuel Tank ModVehicle Fuel Max Per+150%+200%
Wood Splitter ModDamage Modifier+5%+30%

25 mods scale with quality. The rest apply a fixed effect at every tier.

Where this comes from

Per-tier values are read straight from the V3.2 item_modifiers.xml passive effect tiers. Boosted-loot and Combine Station behaviour is from the official release notes. See the full V3.2 change list on the changelog.