Item Magnitude
How the game boosts looted gear, why some stats glow orange, and every mod that scales with quality. The numbers are the game's own.
V3.0 gives every tool and weapon a chance to roll boosted stats when it drops in loot. A boosted stat shows an orange star on the item and a percentage in teal: you might find a pickaxe with extra block damage, a shotgun with more range, or a machete that simply hits harder. Items can also roll ordinary random stats that show a teal percentage without the star; only the orange-marked stats count as true Magnitude boosts. Traders now stock Magnitude-enhanced gear too, so end-game shopping is worth it.
The new Combine Station merges two similar items into one that keeps the best quality, durability and stats of both. The highest percentage stat always carries over regardless of quality, so a big roll on a Quality 1 item can be moved onto a Quality 6 base where its higher underlying stats make it hit even harder. It doubles as a repair method: V3.0 lets you choose repair kits, combining, both or neither, plus optional permanent durability loss on repair and on death.
A wide range of mods gained quality levels in V3.0: a higher-quality mod gives a stronger bonus. A Quality 1 Grave Digger mod adds 5% dirt damage, a Quality 6 adds 30%. Simple on/off mods like the Helmet Light stay single-version. These are every quality-scaling mod with the real Q1 to Q6 values from the game files:
| Mod | Effect | Quality 1 | Quality 6 |
|---|---|---|---|
| Spread Multiplier Aiming | -2% | -15% | |
| Damage Modifier | +5% | +30% | |
| Bartering Buying | +0.05 | +0.1 | |
| Degradation Per Use | -5% | -30% | |
| Magazine Size | +50% | +100% | |
| Stamina Loss | -5% | -30% | |
| Block Damage | +5% | +30% | |
| Damage Modifier | +5% | +30% | |
| Damage Modifier | +5% | +30% | |
| Magazine Size | +10% | +60% | |
| Magazine Size | +60% | +200% | |
| Magazine Size | +10% | +60% | |
| Hypothermal Resist | +2.8 | +4.3 | |
| Projectile Velocity | +5% | +30% | |
| Junk Drone Mod Cooldown | 10 | 5 | |
| Magazine Size | +2 | +12 | |
| Degradation Per Use | -5% | -30% | |
| Hypothermal Resist | +1 | +2.5 | |
| Block Damage | +5% | +30% | |
| Entity Damage | +5% | +30% | |
| Hypothermal Resist | +4.6 | +6 | |
| Loot Stage | +1 | +6 | |
| Vehicle Fuel Use Per | +90% | +40% | |
| Vehicle Fuel Max Per | +150% | +200% | |
| Damage Modifier | +5% | +30% |
25 mods scale with quality. The rest apply a fixed effect at every tier.
Where this comes from
Per-tier values are read straight from the V3.2 item_modifiers.xml passive effect tiers. Boosted-loot and Combine Station behaviour is from the official release notes. See the full V3.2 change list on the changelog.