7.TOOLS
Game systems

Sandbox Options

All 165 custom game settings, grouped the way the in-game menu groups them.

All 165 settings are below, in the eight tabs the new-game menu uses, each with the description the game itself shows. V3.0 introduced the system; V3.1 split enemy and animal density and respawn into separate day and night settings and added three more for the chicken coop. Save a configuration as a named preset and you can pass its code to other players, and the game ships presets of its own like Undead Matinee, Bite Club and Legacy Survival.

Player Settings · 33

How your survivor plays: damage dealt and taken, movement, stamina, XP and skill gain, hunger and thirst, and what dying costs you.

Ranged Damage
Damage dealt by the player with bows, firearms, and other ranged weapons.
Melee Damage
Damage dealt by the player with melee weapons and tools.
Block Damage
How much damage players deal to blocks.
Terrain Damage
How much damage players deal to terrain.
Headshot Multiplier
Multiplier applied to headshot damage players deal to entities.
Crouch Speed
Adjusts player movement speed while crouching and walking.
Walk Speed
Adjusts player movement speed while walking.
Run Speed
Adjusts player movement speed while running.
Jump Strength
Modifies player jump height.
Stamina Usage
Stamina cost for actions like running, jumping, and attacking. Values are approximate.
Stamina Regen
Controls the rate stamina regenerates. Values are approximate.
Level Stat Bonus
Determines whether health and stamina increase per level.
Jar Refund
Chance of jars returned from consuming items.
New Player Buff
If enabled, new players spawn with the beginner protection buff.
Player Damage In
How much damage the player receives from all sources.
XP Multiplier
Multiplier applied to all experience gained.
Show XP
Hide or show the XP bar and XP pop-up on screen.
Encumbrance Slots
Controls the number of encumbered backpack slots. Values are Disabled (no encumbrance) to Full (maximum encumbrance). Default uses XML config values.
Lose On Death
Sets which items are considered for loss on death. None = Nothing All = All items. Toolbelt = Only toolbelt items. Backpack = Only backpack items. Equipment = Worn armor and clothing. Carried Only = Items from toolbelt and backpack.
Death Loss Count
Sets the number of random items lost on death.
Death Degradation
Sets whether items degrade on death. None = No loss. Durability = Reduces an amount of current durability, which can be repaired. Max Durability = Reduces maximum durability, lowering the repair cap. Both = Items lose both current and maximum durability.
Death Degradation Amount
When Death Degradation is enabled, this setting determines the percentage of durability lost on death.
Death Penalty
Determines the death penalty applied after death. None = No penalty. XP Only = Classic XP loss. Injured = Some debuffs persist and food/water is reset to 50% on respawn. Permanent Death = Character reset.
Drop On Death
Which items are dropped on death. None = Drop nothing. All = Drop both backpack and toolbelt. Toolbelt Only = Drop items on toolbelt. Backpack Only = Drop items in the backpack. Delete All = Delete all items.
Drop On Quit
Which items are dropped on quit. Nothing = Drop nothing. Everything = Drop both backpack and toolbelt. Toolbelt = Drop items on toolbelt. Backpack = Drop items in the backpack.
Infection Rate
Adjusts how quickly infections progress.
Crouch Run Speed
Adjusts player movement speed while crouching and running.
Skill Gain Rate
Adjusts how many levels are required to earn skill points.
Skill Gain Amount
Controls how many skill points are gained when skill points are awarded.
Infection Chance
Increases or decreases the player's chance for infection.
Hunger Multiplier
Controls how quickly players consume food. Higher values increase food consumption.
Thirst Multiplier
Controls how quickly players consume water. Higher values increase water consumption.
Stack Size Multiplier
Multiplier applied to the stack size of all stackable items. Maximum stack size is 30,000.
Entity Settings · 27

Zombies and animals: spawning, day and night density and respawn, speeds, rage, digging and how hard they hit.

Entity Health Bars
Show or hide entity health bars.
Show Entity Damage
Display floating damage numbers when entities are hit.
Headshot Mode
Determines how headshot damage is handled. Headshot Only = enemies can only be damaged by headshots. Headshot Finisher = body shots deal damage, but only a headshot can finish them. Does not apply to passive animals.
Enemy Spawning
Enable or disable enemy spawning.
Enemy Damage Dealt
Controls how much damage enemies do to players. This stacks with other incoming damage players receive.
Enemy Block Damage
How much damage enemies deal to blocks.
BM Block Damage
Damage enemies do to blocks during Blood Moons.
Zombie Day Speed
Sets zombie movement speed during daytime for normal zombies. Does not affect ferals and specials.
Zombie Night Speed
Sets zombie movement speed at night for normal zombies. Does not affect ferals and specials.
Zombie Feral Speed
Sets movement speed of feral zombies.
Zombie BM Speed
Controls zombie movement speed during Blood Moon hordes and storms.
Zombie Feral Sense
How easily zombies detect players through sight and sound.
AI Smell Mode
Enable or disable zombie scent tracking, and sets how fast they move when they detect a smell.
Zombie Digging
Allow zombies to dig down through terrain. Can still dig sideways.
Zombie Rage
Chance for zombies to enter rage mode when damaged.
Entity Damage In
Damage entities, such as enemies and animals, receive from players.
Max Enemy Tier
Highest tier of zombie types that can spawn.
Day Enemy Respawn
Increases the respawn rate of enemies during the daytime in active biomes. Default uses XML config values.
Day Animal Respawn
Increases the respawn rate of animals during the daytime in active biomes. Affects non-zombie passive and aggressive food sources. Default uses XML config values.
Day Enemy Density
Overrides daytime biome enemy density and sets how many enemies spawn in each biome. Default uses XML config values.
Zombies Eat Animals
Determines whether zombies eat animal corpses.
Day Animal Density
Overrides daytime biome animal density and sets how many animals spawn in each biome. Default uses XML config values.
Night Enemy Respawn
Increases the respawn rate of enemies during the nighttime in active biomes. Default uses XML config values.
Night Animal Respawn
Increases the respawn rate of animals during the nighttime in active biomes. Affects non-zombie passive and aggressive food sources. Default uses XML config values.
Night Enemy Density
Overrides nighttime biome enemy density and sets how many enemies spawn in each biome. Default uses XML config values.
Night Animal Density
Overrides nighttime biome animal density and sets how many animals spawn in each biome. Default uses XML config values.
Chicken Stress Event
Enable an event when held chickens reach 100% stress. "None" disables events, while "Random" selects one of the events below at random. Drop Chicken = Your chicken escapes your grasp. Angry Chicken = Your chicken turns against you. Zombie Horde = Your chicken's stress summons a zombie horde. Murder Chickens = Angry chickens unite against you.
World Settings · 23

The world clock and its difficulty: gamestage, blood moons, air drops, storms, day length, and what the map and compass show.

Blood Moon Frequency
Number of in-game days between Blood Moons. Disabled = No Blood Moons.
Blood Moon Range
Number of days after Blood Moon frequency the event can occur. For example: A frequency of 7 + a range of 5 randomizes the Blood Moon between day 7 and day 12. 0 Days = No randomness.
Blood Moon Warning
Sets when the Blood Moon warning appears on the HUD and the day number changes to red.
Blood Moon Count
Controls the maximum number of zombies alive Per Player during a Blood Moon. Nearby players share a group cap of up to 30 zombies. If the cap would be exceeded, game stage scaling increases the difficulty instead. The world cap is about 1.9x the MaxSpawnedZombies. Lower game stages can reduce the number of spawns. Increasing this setting can greatly impact performance.
Air Drops
How often supply drops occur.
Mark Air Drops
Display map and compass markers for supply drop locations.
Air Drop Variance
Allows control over when the air drops appear. Pick a specific time for predictable air drops, or Any for total randomness. None = The default noon air drop. Morning = 04:00 - 10:00 Mid Day = 10:00 - 14:00 Evening = 15:00 - 20:00 Night = 20:00 - 24:00 All Day = 04:00 - 20:00
Biome Progression
Enable biome hazards. Weather and Storms are not affected by this setting.
Temperature Survival
Controls whether environmental temperature (hot and cold) affect the player.
Storm Frequency
Adjusts the frequency of storms. None disables storms.
Storm Warning
Controls whether the player hears the storm siren and sees an on-screen storm warning.
Heat Map Sensitivity
Controls heat buildup from player activity. Higher heat increases the chance for screamer spawns. Default uses XML config values.
Global Game Stage
Determines enemy types, difficulty scaling, loot quality, and Blood Moon intensity based on your level and days survived. A higher value increases difficulty. Default uses XML config values.
Biome Game Stage
Biome based difficulty modifier. Harder biomes raise enemy strength and loot stage beyond your base progression. Default uses XML config values.
24 Hour Cycle
How many real life minutes it takes for 24 hours to pass in the game.
Daylight Length
Sets the number of in-game daylight hours. Always Night and Always Day behave as expected. Daylight duration settings: 4 = 10:00 - 14:00 6 = 09:00 - 15:00 8 = 08:00 - 16:00 10 = 07:00 - 17:00 12 = 06:00 - 18:00 14 = 05:00 - 19:00 16 = 04:00 - 20:00 18 = 04:00 - 22:00 20 = 02:00 - 22:00
Allow Map
Enable in-game map.
Allow Compass
Show player compass.
Allow Screen Markers
Show on-screen navigational markers. Map markers remain visible.
Show Location Info
Show biome and POI name and difficulty.
Show Day/Time
Show on-screen day and time information. If set to No, Bloodmoon Warning is also disabled.
Workstations In The Wild
Allow functional workstations to spawn in world. Applied on new Navezgane or RWG map generation.
Max Tech Type
Globally sets the highest available tech type for weapons and items allowing control over progression and gameplay pacing. See examples below. Tech 0 = Stone and Pipe Tech 1 = Iron and AK Tech 2 = Steel and Tactical Assault Tech 3 = Auger and M60
Resource Settings · 25

Loot and gathering: loot stage, every abundance slider, treasure maps, mining, crops and harvest yields.

Global Loot Stage
Global multiplier applied to player loot stage. Default uses XML config values.
Biome Loot Stage
Loot stage multiplier applied per biome. Default uses XML config values.
POI Loot Stage
Loot stage multiplier based on POI tier. Default uses XML config values.
Loot Respawn Days
The number of in-game days before loot containers in unvisited areas reset.
Loot Timer
Time required to loot containers.
Max Loot Quality
Sets the highest quality of weapons and items that can appear in loot.
Loot Abundance
Globally adjusts the overall amount of loot found in world. "None" disables all loot, including zombie bag drops and supply crates.
Food Abundance
Amount of food found in containers.
Drink Abundance
Amount of drinks found in containers.
Medical Abundance
Amount of medical supplies found in loot.
Ammo Abundance
Amount of ammo found in loot.
Resource Abundance
Amount of resource items found in loot.
Armor Abundance
Amount of armor and armor parts found in loot.
Melee Abundance
Amount of melee weapons and parts found in loot.
Ranged Abundance
Amount of ranged weapons and parts found in loot.
Currency Abundance
Amount of Duke coins and old cash found in loot.
Magazine Abundance
Controls the amount of crafting magazines found in loot.
Treasure Map Chance
Multiplier applied to chance for treasure maps to spawn in loot containers and enemy loot bags.
Loot Bag Drop
Multiplier applied to chance for enemies to drop loot bags on death.
Crop Yield
Controls the amount of resources harvested from wild and player planted crops. Can impact in-game challenges if disabled.
Seed Drop
The amount of seeds gained from player planted crop harvest. Does not increase the chance for seeds dropping or seeds from trees.
Crop Growth
Adjusts growth speed of player-planted crops and trees. A higher percent results in longer growth time. Note: Existing saves will require replanting crops for changes to take effect.
Mining Yield
Controls the amount of ore gained from mining. Can impact in-game challenges if disabled.
Resource Yield
Controls the amount of resources gained from harvesting blocks and items. Does not affect ores, seeds, or crops. Can impact in-game challenges if disabled.
Book Abundance
Controls the amount of books and schematics found in loot.
Crafting Settings · 22

Progression and workstations: magazine gating, crafting quality and cost, repair and degradation, and the dew collector, apiary and chicken coop cycles.

Item Degradation
How fast weapons and tools lose durability. Default uses XML config values.
Backpack Crafting
Controls what items the player can craft directly from their backpack. No disables backpack crafting. Yes allows crafting in the backpack. Limited allows crafting a limited list of recipes in the backpack. Workbench Only allows crafting of the workbench, but nothing else is crafted in the backpack.
Workstation Crafting
Yes allows crafting in workstations. No allows player backpack crafting only.
Crafting Progression
Enable or disable magazine and schematic based crafting progression.
Crafting Timer
Time required to craft items.
Crafting Cost
Amount of materials required for crafting (excludes resource bundles).
Crafting Yield
Number of items produced per craft (excludes resource bundles).
Crafting Max Quality
Sets the highest quality of crafted items.
Scrapping Yield
Amount received when scrapping items.
Smelter Type
Controls how forge crafting works. Smelt items into the forge or craft directly using materials from your backpack.
Dew Collector Time
Adjusts the time it takes for the dew collector to produce water.
Dew Collector Yield
The amount of water the dew collector generates per cycle.
Dew Collector Input
Sets the number of jars required to begin dew collection.
Apiary Time
Adjusts the time it takes for the apiary to produce honey.
Apiary Yield
The amount of honey generated per production cycle.
Apiary Input
Sets the amount of flowers needed to begin honey production.
Repair Method
Determines how items are repaired: None = No repair Repair Only = Repair Kits Only Combine Only = Repair on Combine Station Both = Repair Kits and Combine Station
Repair Degradation
Determines how much an item degrades when repaired.
Magazine Progress
The progression gained from reading skill magazines.
Chicken Coop Time
Adjusts the time it takes for the chicken coop to produce chickens, eggs, and feathers.
Chicken Coop Yield
The amount of chickens, eggs, and feathers generated per production cycle.
Chicken Coop Input
Sets the amount of feed needed to begin production.
Trader Settings · 14

Traders and vending machines: opening hours, stock quality and quantity, buy and sell prices, restock timers and the daily buy limit.

Global Trader Stage
Global modifier for trader stage progression. Controls the quality and variety of items sold by traders. Default uses XML config values.
Trading Dialog
Toggles the trader voice lines and on-screen dialogue.
Trader Hours
Controls trader opening and closing hours. 24 Hour Cycle and Daylight Length do not affect this setting. BM Closed means closed only during blood moon. Default uses XML values. XML Default = 04:00-22:00 Morning = 04:00-12:00 Mid Day = 10:00-18:00 Evening = 16:00-22:00 Night = 22:00-04:00
Trading Enabled
Enable trading with NPC traders.
Vending Enabled
Enable or disable vending machine functionality.
Sell Price
Adjusts the price for items players sell to traders.
Buy Price
Adjusts the price for items players purchase from traders.
Trader Protection
Sets damage protection for trader compounds, and whether players can claim the area.
Trader Reset
Sets how often traders reset inventory. Default uses XML config values.
Trader Item Count
The quantity of items for sale at the trader. Lower values make supplies more limited and scarce. Default uses XML config values.
Trader Buy Limit
Maximum number of each item the trader will buy before refusing more. Lower values limit how much you can sell per restock cycle.
Trader Max Quality
Sets the highest item quality available for purchase from the trader.
Vending Reset
Sets how often trader vending machines reset inventory. Default uses XML config values.
Vending Item Count
The quantity of items for sale in trader vending machines. Lower values make supplies more limited and scarce. Default uses XML config values.
Task Settings · 10

Quests and challenges: which intro tasks run, which quest types are enabled, and the per-tier and daily quest caps.

Quests
Enable or disable quests in your game.
Intro Quest
Bypass the opening buried supply quest to access full quest progression.
Trade Routes
Enable the option to receive quests to other traders.
Base Skill Points
Number of skill points awarded after completing intro challenges, or at game start if the intro challenges are disabled.
Quests Per Tier
Number of completed quests required to unlock the next tier. Higher values slow progression between tiers. None = no limit and allows access to all quest tiers.
Quests Per Day
Number of daily quests that count towards trader progression. Additional quests still grant XP and rewards, but do not advance trader tier progresssion.
Buried Quests
Allow buried quests to appear in the trader quest lists. No = only POI quests.
POI Quests
Allow POI quests to appear in the trader quest lists. No = only buried quests.
Challenges
Enable the in-game challenge system.
Intro Challenges
Enable the step-by-step introductory challenge for new players.
Miscellaneous Settings · 11

Vehicles, electrical output and the joke toggles: big heads, tiny zombies, low gravity and black and white.

Vehicle Fuel Usage
Adjusts the fuel consumption rate for vehicles.
Vehicle Entity Damage
How much damage vehicles do to entities.
Vehicle Block Damage
How much damage vehicles do to blocks.
Vehicle Self Damage
How much damage your vehicle receives from collisions.
Electrical Output
Controls how much electrical power is produced.
Celebrate Kills
Enable celebratory confetti particles on entity kill. "Headshots Only" option triggers confetti only for headshot kills allowing body shots to animals for meat harvesting. "Headshots Only" option does not apply to passive animals.
Big Heads
Enable a "big head mode" on zombies, animals, and traders.
Tiny Zombies
Enable smaller versions of the zombies.
Silly Sounds
Enable humorous sounds for in-game actions.
Gravity
Controls the amount of gravity in-game.
Black and White
Enable a classic, greyscale palette inspired by classic 1960's horror films.

Several of these tie directly into other pages: loot stage is explained on the loot stage page, blood moon counts on the blood moon page, and the full V3.2 change list is in the changelog.