Sandbox Options
All 165 custom game settings, grouped the way the in-game menu groups them.
All 165 settings are below, in the eight tabs the new-game menu uses, each with the description the game itself shows. V3.0 introduced the system; V3.1 split enemy and animal density and respawn into separate day and night settings and added three more for the chicken coop. Save a configuration as a named preset and you can pass its code to other players, and the game ships presets of its own like Undead Matinee, Bite Club and Legacy Survival.
How your survivor plays: damage dealt and taken, movement, stamina, XP and skill gain, hunger and thirst, and what dying costs you.
Zombies and animals: spawning, day and night density and respawn, speeds, rage, digging and how hard they hit.
The world clock and its difficulty: gamestage, blood moons, air drops, storms, day length, and what the map and compass show.
Loot and gathering: loot stage, every abundance slider, treasure maps, mining, crops and harvest yields.
Progression and workstations: magazine gating, crafting quality and cost, repair and degradation, and the dew collector, apiary and chicken coop cycles.
Traders and vending machines: opening hours, stock quality and quantity, buy and sell prices, restock timers and the daily buy limit.
Quests and challenges: which intro tasks run, which quest types are enabled, and the per-tier and daily quest caps.
Vehicles, electrical output and the joke toggles: big heads, tiny zombies, low gravity and black and white.
Several of these tie directly into other pages: loot stage is explained on the loot stage page, blood moon counts on the blood moon page, and the full V3.2 change list is in the changelog.