7.TOOLS
Stun Baton

Stun Baton

Melee Weapon·Quality 1-6

Goes zap. Repair with a Repair Kit. Scrap to Stun Baton parts.

Combat

Entity damage20
Block damage12
Attacks / min70
Range (m)2.4

Damage varies ±50% with quality tier.

Crafting

Accepts mods (24)

Applies effects

Where to find

Places on Navezgane containing the selected container. Percentages are per-container drop chances. Click a place to open it on the map.

Version history (15)

V3.0fixedStun baton didn’t play the right SFX (according to its charge level)
V3.0changedUpdated stun baton to not ragdoll zombies when Nerd Tats buff is active and not using a repulsor mod
V2.0fixedStun Baton particles now light the world
V2.0fixedStun Baton charged effect is no longer difficult to notice
V2.0changedUpdated stun baton probability in Mo Power containers to prevent them from spawning too soon
V1.0fixedStun baton charge animation missing when moving it to a different toolbelt slot,
V1.0changedUpdated stun baton with additional requirements to prevent players from using traders as charging stations
Alpha 21.2fixedMissing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
Alpha 21fixedHostile animals run forward while electrocuted from stun baton
Alpha 21changedPhysician perk has gained the ability to treat sprains and give more XP when using healing items. Dismemberment gets a boost with batons on level 4 while level 5 has a chance to instantly kill the tar
Show 5 older entries
Alpha 20fixedVisible sparks on a charged stun baton disappear after switching items
Alpha 20fixedStun baton can be charged by striking anything during combat
Alpha 19fixedStun Baton charge lost on missed attack
Alpha 18.3fixedStun Baton Schematic had an error corrected
Alpha 18nerfedStun Baton – A new melee weapon governed by the new intellect perk “The Electrocutioner” gives intellect players a shock baton that charges with each attack. Each rank of Electrocutioner reduces the n